Military

Military units, costs, and counters

Eight units with spawn cost, upkeep, and the matchups that are actually published, including carriers added in April 2026.

Military units, costs, and counters

Eight units with spawn cost, upkeep, and the matchups that are actually published, including carriers added in April 2026.

Eight unit types are documented. Infantry, tanks, and battleships can be spawned at the start of a match. Planes, anti-aircraft, missile launchers, artillery, and aircraft carriers wait on research. Research costs more in a larger country.

An older military article listed seven units and called battleships the only navy unit. Aircraft carriers, added 3 April 2026, are the eighth. Where a later comparison left a number unpublished, the table says so.

Costs

Unit Spawn cost Daily upkeep Manpower Spawn time Available
Infantry 500,000 per 5,000 50,000 5,000 per 5,000 15 seconds Immediately
Tanks 10,000,000 per 100 300,000 10,000 per 100 60 seconds Immediately
Battleships 3,500,000,000 for the smallest division 3,450,000 225,000 Not published Immediately, needs a port
Planes 125,000,000 for the smallest division in the last published breakdown 200,000 in that breakdown 20,000 in that breakdown Not published Research, capital airport
Anti-aircraft Not published Not published Not published Not published Research
Missile launcher Same as tanks, 10,000,000 300,000 500 per missile fired, plus the launcher's own spawn cost Not published Research
Artillery 100,000 per gun 15,000 5,000 per gun Not published Research
Aircraft carrier 525,000,000 4,500,000 200,000 120 seconds Navy technology level 3, needs a port

Plane figures come from the military article. A later side-by-side left plane costs blank. Do not treat 125 million as a tooltip you have re-read today.

A missile shot is extra: 10,000,000 money and 500 manpower each, and it can hit your own units. Artillery divisions hold up to 50,000 guns. Infantry divisions cap at 9.99 million manpower. Tank divisions cap at 100 million manpower, displayed as 1m.

What beats what

Situation Result
Tanks meet infantry Tanks win, at the cost ratio above
Artillery meets infantry head-on Artillery is out of position and vulnerable
Artillery sits behind a small infantry screen The screen holds and the guns delete a much larger force
Planes meet artillery Planes are the stronger of the two
A unit other than planes, artillery, or missiles hits a battleship No damage
A battleship meets a carrier The carrier is countered
Attackers under 1 million hit defense X with artillery The attack is documented as getting wiped out
Missiles fired into your own line Friendly damage, including to your own launcher
Planes over a fortified city The blue defense bar is pressed down
Two or more ground divisions hit one enemy from different directions That enemy takes severe damage

Only infantry and tanks both attack and defend in direct combat and occupy cities. Planes, battleships, and missile launchers deal damage but do not take cities by themselves. Anti-aircraft is the ground unit that can attack planes. Siege speed is troop count plus technology plus attacking from more than one side.

Spamming huge stacks is also a performance problem. The military notes warn that excessive troops cause lag and can draw reports.

Where you are allowed to build

  • Planes need an airport, and airports exist only on capitals.
  • Battleships and carriers need a port.
  • No unit spawns from an occupied city.
  • Modern Europe starts every country with 30,000 infantry. Several historical Europe maps do not. Check maps.

Full entries for each unit are in the unit catalog. An editorial sort of these roles is on the tier list.

FAQ

Frequently Asked Questions

Why can't I spawn troops in a city I just took?

Occupied cities cannot spawn units. Annex them while you are at peace with the owner, or eliminate that country.

How much political power does a war cost?

Justification is 50 on the Europe map and 17 on the world map. Declaring costs 10 more. Default production is +0.25 per day, capped at 500.

Which units can damage a battleship?

Only planes, artillery, and missile launchers. Tanks and infantry do not damage it.

Does Control Europe have codes?

No. There is no redemption box. Join the ShkatulkaGames group for a permanent +5% tax, +5% manpower, and +2 damage.

How do you form a country?

Control every city that formable requires, including cities you only occupy, then use the formable panel. Some formables also need medals or wins, and each one can be formed once per server.