What is in this Control Europe database?
8 entriesUnitsInfantry, tanks, battleships, and the five research-gated units, including aircraft carriers.88 entriesWorldsNamed formables with the countries recorded as able to form them, the map, and any medal or win gate.12 entriesMap & RoutesModern, historical, and capital-only scenarios, including which ones have formables and starting armies.4 entriesMoneyMoney, manpower, political power, and medals, with the rates that are actually published.
Units
UnitsInfantryInfantry is the starting ground unit. On Europe maps a country begins with 30,000 infantry, and a batch of 5,000 costs 500,000 money.UnitsTanksTanks are the immediate upgrade over infantry: 10,000,000 money per 100 tanks, with a stronger fight and a 60 second spawn.UnitsBattleshipsBattleships are the most expensive published unit. The smallest division costs 3.5 billion money and needs a port.UnitsPlanesPlanes are research-gated air units that strip city defense and can damage battleships. They need an airport, and airports exist only on capitals.UnitsAnti-AircraftAnti-aircraft is the ground unit documented as able to attack planes. No spawn cost, upkeep, or manpower figure is published.UnitsMissile LauncherMissile launchers bombard cities and can hit battleships. Each missile costs 10,000,000 money and 500 manpower, and shots can damage your own troops.UnitsArtilleryArtillery is the cheap research-gated gun: 100,000 money and 15,000 daily upkeep per gun, and it deletes infantry when it is screened.UnitsAircraft CarriersAircraft carriers arrived on 3 April 2026. One division costs 525,000,000 money, takes 120 seconds to build, and acts as a mobile airport.
Worlds
WorldsAbbasid CaliphateAbbasid Caliphate is a World map formable in Control Europe. Recorded formers: Iraq.WorldsAfrican UnionAfrican Union is a World map formable in Control Europe. Recorded formers: Algeria, Angola, Benin, Botswana, Burkina Faso, Burundi, Cabo Verde, Cameroon, Central African Republic, Chad, Comoros, Democratic Republic of the Congo, Republic of the Congo, Djibouti, Egypt, Equatorial Guinea, Eritrea, Eswatini, Ethiopia, Gabon, Gambia, Ghana, Guinea, Guinea-Bissau, Ivory Coast, Kenya, Lesotho, Liberia, Libya, Madagascar, Malawi, Mali, Mauritania, Mauritius, Morocco, Mozambique, Namibia, Niger, Nigeria, Rwanda, Sao Tome and Principe, Senegal, Seychelles, Sierra Leone, Somalia, South Africa, South Sudan, Sudan, Tanzania, Togo, Tunisia, Uganda, Zambia, Zimbabwe.WorldsAngevin EmpireAngevin Empire is a Europe map formable in Control Europe. Recorded formers: United Kingdom.WorldsASEANASEAN is a World map formable in Control Europe. Recorded formers: Brunei, Cambodia, Indonesia, Laos, Malaysia, Myanmar, Philippines, Singapore, Thailand, Vietnam.WorldsAssyrian EmpireAssyrian Empire is a World map formable in Control Europe. Recorded formers: Iraq.WorldsAustria-HungaryAustria-Hungary is a Europe map formable in Control Europe. Recorded formers: Austria, Hungary.WorldsAustrian EmpireAustrian Empire is a Europe map formable in Control Europe. Recorded formers: Austria.WorldsAztec EmpireAztec Empire is a World map formable in Control Europe. Recorded formers: Mexico, Honduras, Guatemala, Nicaragua.
Map & Routes
Map & RoutesModern WorldModern World is a Control Europe scenario. India strongest, Vatican weakest.Map & RoutesModern EuropeModern Europe is a Control Europe scenario. Same formables as the modern set.Map & RoutesWorld War II WorldWorld War II World is a Control Europe scenario. USSR strongest, Vatican weakest.Map & RoutesWorld War II EuropeWorld War II Europe is a Control Europe scenario. Only Luxembourg, Liechtenstein, and Vatican start with troops.Map & RoutesWorld War I WorldWorld War I World is a Control Europe scenario. Russian Empire strongest, Vatican weakest.Map & RoutesWorld War I EuropeWorld War I Europe is a Control Europe scenario. No starting military.Map & RoutesNew Order WorldNew Order World is a Control Europe scenario. Empire of Japan strongest.Map & RoutesNew Order EuropeNew Order Europe is a Control Europe scenario. Greater Germanic Reich strongest.
Money
MoneyMoneyMoney is the tax currency. It pays for units, city upgrades, and technology, and it has no normal-play cap.MoneyManpowerManpower is the separate pool every unit spends. Every country starts at 60,000, even when that is above its cap.MoneyPolitical PowerPolitical power pays for justifications, war declarations, and alliances. Default production is +0.25 per day, capped at 500.MoneyMedalsMedals are the currency that cannot be bought with Robux. They unlock formables, frames, and titles.
